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.Projekt ten nie pojawi się na WiiWare gdyż zbyt dużo zajmuje .WayForward interview - A Boy and His Blob is ‘huge’, almost too big to fit on disc, original BahB could hit VC, dark DSi title in the works, ‘thrilled’ with WiiWare sales, and two more Wii titles coming!
http://g4tv.com/thef... ... i-Way.html
G4: Is this the game coming out on disc, or is it planned as a WiiWare title?
Sean: This is a full, complete disc game. It’s huge! That being said, WayForward is a big fan of WiiWare and digital distribution.
Robb: This was a full game from its inception and we are going to pack a LOT onto that disc.
Voldi: With the incredible number of feature-quality animation frames and high-color backgrounds, our biggest challenge may be squeezing it onto a single disc.
G4: Do you know of any plans to release the original game? Maybe as a Wii download?
Sean: Well, the VC is definitely fertile ground; I wouldn’t be surprised to see the game come out there. However, that’s in Majesco’s hands.
Voldi: Our next game is a DSi title that’s going to be another dark title.
G4: Along the same lines as LIT?
Voldi: No… Well, in that there are teenagers dieing and serials killers in it, it’s like LIT. It’s dark. It’s definitely dark.
G4: How is WiiWare working for you, saleswise?
Voldi: I was thrilled with it. But I didn’t know what to expect, because we’ve never released a game like that before. I love that we can go online every day and see the sales every day. That’s something we’re sheltered from by publishers. Sometimes they’ll tell us our sales, most of the times they won’t. Now we can see it.
It’s not stellar, most publishers would probably feel it wasn’t worth it, but for us, if we can come up with something… if we put as much money as Squaresoft put into My Life as King, we’d probably be sad. In the old days, LIT would have been a demo, and no one would have seen it.
G4: Any other games planned that you want to talk about?
Voldi: We have [two unannounced] Wii games in the works. I don’t think I can talk about them yet, they’re with publishers. We’ll probably attempt a 360 or PS3 game to see how they compare. We bought a PS3 dev kit just for fun and we put together a demo on that, but unfortunately with back burner projects, when paying jobs come up, they often get pushed further onto the back burner. But our goal is to eventually come up with 360 and PS3 games, at least downloads.