The Last Story At Long Last Gets Its Full RevealFamitsu shares first screenshots of the eagerly anticipated Wii RPG from Mistwalker and Nintendo.
If you've been wondering when Nintendo was going to give The Last Story its full reveal, it looks like the answer is "some time this week." This week's Famitsu has the first ever full magazine preview of the Mistwalker Wii RPG, and it comes complete with something we've yet to see: screenshots.
Unfortunately, the details in the magazine are for the most part the same as what's been doled out over the past couple of months at the official site's development blog. It's worth a recap, though, and there are a couple of new bits.
As detailed in the very first blog post, The Last Story takes place on Ruli Island. Strangely, the magazine says the island is a peninsula. Most of the screens show natural landscapes, but there's also a scene from a cave showing a central platform that's being lit from above.
In one of its earlier installments, the blog introduced us to Count Arganon, Lord of Ruli Island and an ambitious man who understands the importance of magic. In the Famitsu screens, we see his massive palace.
Ruli City, the center of activity for Ruli Island, is also the base of operations for the main characters of The Last Story. This large city has a canal flowing through its center. A plaza, built above the canal, splits the city into north and south sections.
The two characters who seemed to be the game's hero and heroine are shown in the magazine. Yes, the tiger is there too. Unfortunately, the magazine doesn't provide their names or profiles above what was shared at the blog. It does show the scene from the Star Viewing Tower from a different angle, though, allowing us to see the heroine speaking to the hero.The main character was previously revealed to be a Mercenary, the lower of two classes of soldiers in The Last Story's world. Screenshots show both soldier types. One screen shows a bearded mercenary who appears to be a friend of the main character. Another screen shows people in town clearing the way for a procession of the higher class and greatly respected Knights.
In its final updates, the development blog provided a few intriguing hints about combat. Famitsu confirms that the battles will progress in real time. However, when needed, you'll be able to freeze time in order to input commands.
Aside from this, the magazine details the Pointer and Gathering systems that were mentioned at the blog. One screen shows pointer lights coming at the main character from all directions -- even his back, from an enemy who's not visible on screen. It's presumable that the player has just performed a Gathering move, which gets the enemy sights, and thus their pointers, focused on the main character. The pointer lights have different colors, which the blog confirmed to be an indication of different attack methods.
Another battle screen shows the main character facing off against a large black creature. Another screen shows what appears to be at least two party members.
With all the textual details having been previously shared through the blog, the Famitsu article doesn't really do much unless you're able to see the screens for yourself. Last week's installment appears to have been the last one at the blog, so this week's official site update will hopefully contain the screens and artwork from the Famitsu article. At the very least, Famitsu.com will usually post a few of the screenshots later in the week, so it does look like the long awaited first look at The Last Story is almost at hand.
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