http://www.nintendoeverything.com/40697/“We do whatever we can to make the two (360/PS3 and Wii versions) as similar as possible. The expectation is ‘that game on that platform’, even though we know objectively the platform is not the same. Whereas we’re able to create the same assets that can be used on PC, PS3 and 360, we actually have to do quite a bit of work on both the technology and assets for Wii. The investment is heavy to get it working on the Wii, but we’re committed to it as we were with Modern Warfare, World at War and Call of Duty 3. It’ll be our fourth Wii shooter. Is there another team that’s put out four Wii shooters? There probably is, but certainly not online. And look, we have a huge online fanbase and they’re playing it over and over. We obviously want to please that audience – the Wii has been great.” – Treyarch Studio Head Mark Lamia
“The Wii community is very vocal. People think that they’re just casual gamers and don’t go on forums, but they can be very opinionated.” – Community Manager Josh Olin
Wii - NEWS
#1081 Napisany 01 czerwca 2010 - 13:03
#1082 Napisany 02 czerwca 2010 - 09:14
http://www.nintendoeverything.com/40827/“What we want to be able to do is create the most intense, the most cinematic ‘you can’t believe this is running on the Wii’ situation that you could imagine. That’s what people expect from Call Of Duty. They expect to be blown away. We’re going to blow you away.” – Treyarch studio head Mark Lamia
#1083 Napisany 03 czerwca 2010 - 20:04
http://www.gonintend...y.php?id=125721
Coś musi być na rzeczy , gdyż jakiś czas temu w internecie pojawiła się informacja o odświeżeniu przygód Bonda na Wii .
"GoldenEye 2010" outed for Wii?
Monday 26-Oct-2009 11:25 AM Eurocom CV lists N64 remake
http://www.computerandvideogames.com/article.php?id=226042The CV of an ex-Eurocom animator has outed a possible N64 remake for Wii, "GoldenEye 2010"
The CV, which belongs to one Craig Peck, says the ex-Eurocom man worked as an animator "on Activision's James Bond series for the Nintendo Wii", before joining L.A. Noire developer Team Bondi.
Peck's job on the mysterious GoldenEye game apparently involved "key frame animation, the preparation and clean-up of motion capture data, prop animation, in-game cut-scene animation, scene layout, and camera animation."
It should be noted that the next Bond game is actually in development at Bizarre Creations, with Eurocom having ported Treyarch's Quantum of Solace to Wii last year.
Didn't EA try this whole GoldenEye revival a few years ago? We've left a message with Activision.
#1084 Napisany 03 czerwca 2010 - 20:08
#1085 Gość_Zero_* Napisany 03 czerwca 2010 - 20:10
#1086 Napisany 03 czerwca 2010 - 20:12
#1087 Napisany 03 czerwca 2010 - 20:19
Swego czasu Golden Eye niepodzielnie rządził w trybie multi. Do dzisiaj pamiętam poziom z kiblami
#1088 Napisany 04 czerwca 2010 - 22:07
Nowa kampania promocyjna Nintendo UK, stawiająca na graczy i skierowane do nich gry. Respect
#1089 Napisany 13 czerwca 2010 - 09:27
Według ploty, ale zamieszczonej przez IGN, Retro wzięło się za odświeżenie małpiszona DK O ile nie jest to gra muzyczna albo wyścigówka, tylko klasyczny platformer to jestem tak: choć szczerze mówiąc, ostatnio coś ich za dużo (SMG2, Epic Mickey, de Blob 2, teraz niby DK...)
#1090 Napisany 13 czerwca 2010 - 10:33
#1091 Napisany 14 czerwca 2010 - 23:14
http://www.gonintendo.com/viewstory.php?id=126998LOS ANGELES, CALIFORNIA – June 14, 2010 – Criterion reinvents Need for SpeedTM Hot Pursuit for the connected generation. Criterion Games, a studio of Electronic Arts Inc. (NASDAQ: ERTS) announced today that the award-winning development team is making the latest installment in the renowned Need for Speed franchise. Inspired by the classic game of the same name, Criterion will reveal Need for Speed Hot Pursuit for the very first time today at the Electronic Entertainment Expo in Los Angeles. Launching in November 2010, Need for Speed Hot Pursuit brings the franchise back to its roots with intense cops vs. racer chases. Criterion also ups the ante with the introduction of an all-new online network called Need for Speed Autolog where players compare racing stats and automatically get personalized gameplay recommendations from their friends– a feature that is poised to transform online racing for the connected generation.
Need for Speed Hot Pursuit players will experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer – solo or connected. The high speed busts and heart-stopping getaways are all connected via Need for Speed Autolog. This network not only connects friends for epic head-to head pursuits and races, but also enables players to compare performances and stats, thereby setting the stage for the ultimate in social competition.
Craig Sullivan, Creative Director of the game said, “At Criterion, we’ve been playing Need for Speed since it was first introduced on 3DO. We are honored and excited by the opportunity to reinvent the franchise for today’s connected audience. Our goal has been to create cops vs. racers pursuits that are so fun, fast and exciting it really brings to life the adrenaline and intensity of the high speed cop pursuit experience with your friends”.
Developed by Criterion Games, Need for Speed Hot Pursuit will be available on November 16, 2010 in North America and on November 18 and 19, 2010 in Europe on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC. Need for Speed Hot Pursuit will also be available on the WiiTM and is being developed by Exient.
Yeah, mój tysięczny post na forum .Idę otworzyć szampana
#1092 Napisany 15 czerwca 2010 - 23:54
The Headbanger® Headset is designed to optimize communications during Wii online gaming sessions. When used with Wii games that support voice chat, players will be able to send voice messages, converse online, and talk simultaneously in real time. One of the first titles to support the new headset is Sega’s Conduit 2, a science fiction military FPS with co-op and competitive online multi-player game play.
http://www.gonintend...y.php?id=127050
Headset announced for Wii, Conduit 2 to support it
http://www.nintendoeverything.com/41985/LOS ANGELES – Performance Designed Products LLC (“PDP”), a worldwide leader in the videogame accessory market, today announced the upcoming launch of the first licensed online chat headset for the Wii™. PDP’s Headbanger® Headset brings online headset chat to Wii for the first time. When used with compatible games, players will be able to send voice messages, converse online, and chat simultaneously in real time.
“We’re delighted to be working with Nintendo to create this exciting product,” commented Tom Roberts, Senior Executive VP and Chief Technology Officer at PDP. “This important project is a testament to our engineers’ software and hardware expertise. We look forward to working with developers and publishers across the world to bring their players a new way to chat online using their Wii consoles.”
Steve Singer, Nintendo’s Vice President of Licensing, added “PDP has shown its ability to create innovative peripherals that meet the high quality expected from a Nintendo licensed product. We are pleased to partner with them as an official licensee for both Wii and Nintendo DS accessories.”
Among the first titles to be supporting the new headset are Sega’s Conduit 2, a science fiction military FPS with co-op and competitive online multi-player game play.
“Being able to bring headset network chat to Conduit 2 on Wii is a huge win for us, and for Wii gamers,” said Eric Nofsinger, Chief Creative Officer at High Voltage Software. “By incorporating the new Wii compatible headset into Conduit 2, we are able to immerse gamers into the action like never before. The microphone allows for crystal-clear communication to your Conduit 2 friends and foes alike.”
PDP’s Headbanger® Headset for Wii is anticipated to be at retailers across North America and Europe by October 2010.
Features:
• Seamless, high-quality online chat for Wii gamers
• High-quality, noise cancelling microphone and earpiece
• Usable on either ear with no need for adjustment
• Aesthetically matched to the Wii console and accessories
• Mute button and volume control integrated into earpiece
• LED indicators for system live and mute functions
• Adjustable, flexible microphone boom for maximum comfort
• Fully licensed by Nintendo
MSRP: $24.99
#1093 Napisany 16 czerwca 2010 - 17:56
1. [Wii] Xenoblade
2. [Wii] Super Mario Galaxy 2
3. [PS3] Grand Theft Auto: Episodes from Liberty City
4. [DS] Dragon Quest Monsters: Joker 2
5. [DS] Mega Man Zero Collection
6. [PS3] Just Cause 2
7. [PSP] Fairy Tail Portable Guild
8. [DS] Tomodachi Collection
9. [Wii] Wii Fit Plus
10. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
To teraz poprosimy w Europie.
#1094 Napisany 30 sierpnia 2010 - 23:26
Wii Party w zestawie z wiilotem. Czyli ten sam zabieg, który sprzedał milion WiiPlay.
Co do Party, to wygląda mi na klon Mario Party tylko że z Miiludka. Zaintrygowała mnie tylko mini-gierka "środowiskowa", która rzekomo znajduje się w grze, że jedna osoba chowa wiilota w pokoju gdy inni wychodzą/nie patrzą, wiilot wydaje cichutkie dźwięki, a reszta szuka.
#1095 Napisany 31 sierpnia 2010 - 02:19
#1096 Napisany 10 września 2010 - 08:44
#1097 Napisany 13 września 2010 - 19:17
http://www.joystiq.c...r-wii-in-japan/