Resistance: Fall of Man
#31 Gość__* Napisany 25 maja 2006 - 22:02
Bronie sa swietne (ale to w koncu tworcy R&C), fizyka takze znakomita.
#32 Gość__* Napisany 26 maja 2006 - 09:31
To po kiego grzyba na niego najeżdżałeś? Obrońca uciśnionych się znalazłTak Syon, za to pierwszy fps na Xboxa360 (PDZ) był olśniewający graficznie i fizycznie
#33 Napisany 26 maja 2006 - 09:45
No właśnie... Nie uderza Cię pewne deja vu, Dziobak? Nie martw się, Syon sobie poradzi. Jedynymi osobami uciśnionymi tutaj są te uciśnione mentalnie...Obrońca uciśnionych się znalazł
Wracamy do tematu, za kłótnie itp. będą warny.
#34 Gość__* Napisany 29 maja 2006 - 15:20
http://www.jeuxvideo... ... ml#toppage
w sieci bedzie mogło sie zmierzyc do 32 graczy
#35 Napisany 03 czerwca 2006 - 11:01
http://www.1up.com/d...age?cId=3151083
Dwa wywiadziki, jesli ktoś czeka na tę grę to może przeczytać.
#36 Gość__* Napisany 03 czerwca 2006 - 13:39
#37 Gość__* Napisany 15 czerwca 2006 - 17:22
#38 Gość__* Napisany 15 czerwca 2006 - 17:48
#39 Napisany 15 czerwca 2006 - 17:51
o ile w UT nie gralem chyba nigdy tak z Quake'iem spedzilem naprawde sporo czasu(Q1, Q3, Q3 Pro Mode) i jak chcesz mi YETI powiedziec ze Q nie wymaga skilla to normlanie obsmarkam sie ze smiechumam nadzieje ze multi bedzie wymagał jakiegos skilla, oby to nie była gra typu UT czy Q
#40 Gość__* Napisany 15 czerwca 2006 - 17:58
jasne ze wymaga, ale jest to inny typ rozgrywki niz np. w Haloo ile w UT nie gralem chyba nigdy tak z Quake'iem spedzilem naprawde sporo czasu(Q1, Q3, Q3 Pro Mode) i jak chcesz mi YETI powiedziec ze Q nie wymaga skilla to normlanie obsmarkam sie ze smiechumam nadzieje ze multi bedzie wymagał jakiegos skilla, oby to nie była gra typu UT czy Q
mam nadzieje ze Resistance bedzie miał blizej do Halo niz do Q
#42 Gość__* Napisany 21 czerwca 2006 - 10:47
#43 Napisany 21 czerwca 2006 - 11:04
Wiesz mi sie najmniej w tym wszytkim podobaja projekty potwórów. Sa takie jekieś dziwne. Wszytko inne jest na dobrym poziomie.Na chwile obecną najwieksze rozczarownia, gra wyglada bardzo słabo, mimo to licze na ten tytuł, w koncu to Insomniac.
#44 Gość__* Napisany 21 czerwca 2006 - 11:36
Potwory... Gears of War to to nie jest ale moze byc.
#45 Gość__* Napisany 17 lipca 2006 - 17:20
From PSM
"We put in some serious time playing various maps and modes in multiplayer, and despite our constant deaths at the hands of Insomniac's seasoned testers we had a blast. Resistance should offer PS3's Flagship online Multiplayer experience at launch. Of course, you can also play with friends offline via split-screen deathmatch,or partner up and play, co-op through the entire single player game(this can only be done offline).
Online matches are where the real action is, though where as many as 40 players can pack the battlefield (a recent eight-player improvement over the 32-player support announced at E3). We tried standard deathmatch in a small, hilly ice area, and massive 40-player "MELTDOWN" campaigns in a huge jungle-type enviroment with wooden bridges and platforms in the trees, "Ewok Village"- style.
Meltdown is an extension of another mode called "Node," in which two teams race to take over as many nodes as possible. Nodes are large chambers that contain several cylinders, you can re-configure the nodes for your team. Once you control a node, you can choose to re-spawn there after you die, adding strategy to the order in which your team goes after them. Meltdowns adds the twist that these nodes are actually coolants for each team's base, so by taking them over, you're overheating the enemy's headquaters. At certain heat levels a base's defenses will temporarily go down, allowing the opposing team to get inside and deal major damage."
#46 Napisany 20 lipca 2006 - 16:39
#47 Gość__* Napisany 22 lipca 2006 - 13:13
#48 Gość__* Napisany 22 lipca 2006 - 13:14
#49 Gość__* Napisany 25 lipca 2006 - 08:26
reszta
http://img504.images...age=scanwm6.jpg
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http://img70.imagesh...scan0003db2.jpg
http://img50.imagesh...scan0004zi5.jpg
http://img71.imagesh...scan0005hj1.jpg
http://img460.images... ... 006aj1.jpg
http://img50.imagesh...scan0007lq0.jpg
http://img57.imagesh...scan0008gd9.jpg
http://img109.images... ... 009jw0.jpg
http://img161.images... ... 010le9.jpg
http://img230.images... ... 011ra3.jpg
http://img60.imagesh...scan0012fe4.jpg
i troche nowych informacji
-Game will be 720P
-Locked in at 30 FPS (On & Off-line):They said it was smooth no matter how much action, they did this to allow for more enviromental destruction & special effects
-In-game graphics used for everything, Cinemas used fluidly througout the game
-Every Country's version on one disc
-Hard drive shortens load times
-Downloadable content
Single Player
-Play as Nathan Hale: Has been effected by the Chimeran virus but survived, this may cause his ability over the course of the game to turn Chimeran grunts and roars into coarse but understandable english
-Helped by Rachel Parker: British Army Intelligence Officer
-Recieve radio messages and scripted story sequences occur while the player has full control
-Several known enemies:
Menials ~ Workhorse Chimera similiar to zombies
Leaper ~ The small jumping ones we have seen
Howlers ~ Man-sized dog beast, can pin player to ground
Widowmaker ~ This is the Large spider Creature
Chimeran Hybrid ~ Foot Soldier
Advanced Chimeran Hybrid ~ Heavy Soldier, large armor and weapons (The one with the black suit)
-Weapons: 7 in the magazine, stated to be half of game arsenal...include
M5A2 Carbine, Rossmore 236, Bullseye, Auger, M54 Law, Sapper, Grenades
-Chimeran machines similiar to the walkers from War of the Worlds
-Human Spider Tank
-Tilt feature will be used: One example is to shacke it when grabbed by Chimeran
Multi-Player/Online
-Play as Human or Chimeran
-40 Man online with robust features
-Modes: Meltdown, Node, Death-Match, others to be named
-Can create customized unranked matches which could be made into new official modes by Insomniac and offered for download
-Trying to make map knowledge not needed by making sure there is not one go to area for the best weapons, in other words trying ot make it so people who have memorized the maps do not have as much of an advantage of others who are new to it
-Weapon-Spawn Pods in-circled by lights, these lights count down time till the weapon respawns
-Map works like Halo's, moving targets seen, non-moving or slow not seen
#50 Napisany 25 lipca 2006 - 08:33
#51 Napisany 25 lipca 2006 - 08:39
jak widze jeszcze 25 maja czeslaw pisal o 60sciu - a tu lekka zmiana...
no ale i tak licze na bardzo dobry tytul..na samych skanach nic powalajacego nie widze no ale tak jak mowie developer pierwsza klasa...wiec bedzie dobrze
#52 Gość__* Napisany 25 lipca 2006 - 08:46
Moze to bedzie taki tytul dla Sony jak Halo dla M$
#53 Napisany 25 lipca 2006 - 08:51
Oby...Po HALO (po pokazie ne E3) też się nikt za wiele nie spodziewał (Neo plus w relacji swojej zjechało wręcz ten tytuł...) a wyszedł z tego w końcu najważniejszy tytuł dla Microsoftu (a miał nim być przecież nowy Abe).Moze to bedzie taki tytul dla Sony jak Halo dla M$
Tutaj sytuacja może być analogiczna.Dobrych,konsolowych shooterów FPP nigdy dość
#54 Napisany 25 lipca 2006 - 09:03
Oglądałem parę intervievów z tegorcoznych targów E3 i tam jeszcze gadali o 60 fps.
Ale może przez to grafikę jeszcze poprawią.
Rzeczywiście, multiplayer może byc kozacki na maksa.
___________________
Ngawang Sangdrol
"I was ready to die. They will never take my heart"
#55 Gość__* Napisany 25 lipca 2006 - 09:18
#56 Napisany 25 lipca 2006 - 09:31
#57 Napisany 25 lipca 2006 - 10:02
#58 Napisany 25 lipca 2006 - 10:17
to fakt ale powiem szczerze ze od HALO 3 oczekuje ba wrecz wymagam 60fpsow i to samo tyczy sie wszystkich gier nowej generacjiHalo1 i 2 tez chodzi w 30fps a nie przeszkadza mu to byc najlepszym FPS w historii gier video
#59 Napisany 25 lipca 2006 - 10:24
#60 Gość__* Napisany 25 lipca 2006 - 11:05
-Insomniac plans on using blu-ray to the fullest, like including all languages like mentioned above on one worldwide disc (saving the company money), emphasizing not hearing the same voices (such as soldier dialog)/animations over and over, not down sampling audio, etc.
- The player will be able to include/understand the language of extraterrestrial starting from a certain point of the play.
- The killed enemies will not disappear, their bodies will remain on the ground. So if you leave an area and come back later the bodies will still be there.
- The 6 axis function of PS3 will be used many ways that are being kept secret right now, but gave one example of being able to shake the controller to get a monster off of you.
- There are indeed building sized monsters. In one example PSM tested, there was the giant spider from the e3 2005 trailer. Soon humans came into play with there own mechanical spider to fight it in the scene. Almost "Godzilla vs Mecha-godzilla" like.
- plans of using the hard drive, though it did not say any specific examples
- main character is nathan hale, and will have backup intellegence from rachel parker. (full bio's in article, covering the backstory and how they get into the situation)
-war of the worlds type creatures seen throwing humans hundreds of feet down in holes in the PSM playtest
-you can sneak up behind the aliens. having the flashlight on may alert the creatures that you are there.
-in mp, melee damage takes about half your life away, two hits and all of your life. one hit from behind you will take all of your life also.
-theres a part where proximety mines come out and hover over the ground a random height. you must duck or jump over the shrapnel sent your way depending on the height of the mine.
-"howlers"... man sized dog beasts with huge jaws would tackle soldiers to the ground
-rag doll death animations. for example, in their test a sniper alien was shot down over a balcony getting his foot caught on the way down, hanging there.
-hero moments, chances to save your comrades from up close attacks. many different scripted animations to make you feel like a champ if you save the victim.
-cut scenes will be black and white like the concept art shown before, but actually realtime graphics...then they will seamlessly fade into the gameplay. (described as gritty black+white photos that fade into full motion scenes which lead directly into gameplay.)
-no word if the game will be shipped with a headset or offered outside the game, or bundled with the console.
-weapons: MSA2 carbine, Rossmore 236, Bullseye (taging gun), Auger(energy weapon that shoots through solid objects, or can be used as a sheid w/ secondary fire), M54 Law (shoot a missle that you can guide with a laser almost hl2 like, but you can freeze the missile in the air and fire off mini missles using alt fire), Sapper (shoots small globs that you can pile up into any shape you want, shooting the glob will set off a chain reaction of explosions), grenades (normal, and hedgehog grenades). More weapons not yet known also (they say this list is only half of the known weapons). Mentioned you can man a turret and spray down enemies.