Wiedźmin 3: Dziki Gon
#61 Napisany 04 lutego 2013 - 22:45
#62 Napisany 05 lutego 2013 - 07:56
Otwarty świat (większy niż Skyrim),
Jazda konno (30-40 min na przejazd przez cały świat)
Lokacje, które się prawdopodobnie pojawią:Skellige, Novigrad.
#63 Napisany 05 lutego 2013 - 08:01
#64 Napisany 05 lutego 2013 - 08:08
A na co komu GI jak jest internet
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle
Ten post był edytowany przez MaxVarEmreis dnia: 05 lutego 2013 - 08:14
#65 Napisany 05 lutego 2013 - 08:12
#66 Napisany 05 lutego 2013 - 08:52
W2>W1Otwarty świat? Co taka odmiana po trzech malutkich lokacjach z dwójki, w których latalo sie tam i nazad do znudzenia? Mam nadzieje ze bedzie to gra lepsza niz W2, a przynajmniej na poziomie jedynki.
Chyba sie spuściłem jak to zobaczyłem... czekam! Przebić to może tylko nowy Mass Effect.
@Max - To chyba nie jest Ciri, ale może inny Wiedźmin, dodatkowo Geralt ma tam brodę?
Ten post był edytowany przez Stan dnia: 05 lutego 2013 - 09:00
#67 Napisany 05 lutego 2013 - 09:11
A znasz inną kobietę wiedźmina w uniwersum ?? To bankowo Ciri jest.@Max - To chyba nie jest Ciri, ale może inny Wiedźmin, dodatkowo Geralt ma tam brodę?
#68 Napisany 05 lutego 2013 - 09:12
#69 Napisany 05 lutego 2013 - 09:15
#70 Napisany 05 lutego 2013 - 09:16
W uniwersum nigdy nie było kobiety wiedźmina. Oczywiście mogą takową wprowadzić, ale złamali by kanon w sposób znaczny. Co wydaje się bardziej prawdopodobne, nowa postać łamiąca kanon, czy postać, która idealnie wpasowuje się w historię??Wiadomo, przecież twórcy gry nie mogą wprowadzić nowych postaci
@Stan: przyjrzyj się posturze.
Ten post był edytowany przez MaxVarEmreis dnia: 05 lutego 2013 - 09:17
#71 Napisany 05 lutego 2013 - 09:17
#72 Napisany 05 lutego 2013 - 09:19
#73 Napisany 05 lutego 2013 - 09:19
W jakim sensie??Masakryczny angielski. X_x
#74 Napisany 05 lutego 2013 - 09:25
#75 Napisany 05 lutego 2013 - 09:33
Ale ogólnie jaram się niemiłosiernie!
#76 Napisany 05 lutego 2013 - 09:37
#77 Napisany 05 lutego 2013 - 09:37
Mnie tam mówi, że to kobietaPostura nic nie mówi.
Nie wczytywałem się to szczególnieMax, np kilka ostatnich zdań.
Polski tytuł to prawdopodobnie: "Dziki Gon"
#78 Napisany 05 lutego 2013 - 09:43
#79 Napisany 05 lutego 2013 - 09:44
#80 Napisany 05 lutego 2013 - 09:45
Jeżeli pojawi sie Ciri to pojawi sie tez Yennefer, ciekawe co zrobi Triss
#81 Napisany 05 lutego 2013 - 10:17
#82 Napisany 05 lutego 2013 - 10:30
#83 Napisany 05 lutego 2013 - 10:37
#84 Napisany 05 lutego 2013 - 10:48
Nie wchodź
Okej
#85 Napisany 05 lutego 2013 - 11:00
Kaleczą gramatykę, wymowę, wszystko.W jakim sensie??
#86 Napisany 05 lutego 2013 - 11:02
Czyli odnosisz się do filmiku, nie podsumowania tego co w GI??Kaleczą gramatykę, wymowę, wszystko.
#87 Napisany 05 lutego 2013 - 11:08
Straszne, oczywiście jesteś ekspertem jak we wszystkim, co?Kaleczą gramatykę, wymowę, wszystko.
#88 Napisany 05 lutego 2013 - 11:48
lepiej iść na piwo
/żeby się im udało i urwało skarimowi łeb przy samej dupie!!/
#89 Napisany 05 lutego 2013 - 12:08
Tak, tak. Powinienem był to zaznaczyć jakoś.Czyli odnosisz się do filmiku, nie podsumowania tego co w GI??
Tak, straszne. Reprezentują dużą firmę, oczekuję od nich więcej. I nie, nie trzeba być ekspertem, żeby wyłapywać błędy. I nie, nie jestem Tobą, żeby się uważać za eksperta w czymkolwiek.Straszne, oczywiście jesteś ekspertem jak we wszystkim, co?
#90 Napisany 05 lutego 2013 - 12:21
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