Itagaki fought with Nintendo over Devil's Third, learned important lessons, trilogy planned
Coming from a Polygon interview with Tomonobu Itagaki...
"There are also cultural differences between the way that I've worked and the way Nintendo works, which is when it comes down to the basic grammar of games, the method of game creation and so we certainly fought some, but I think that I saw the value in a lot of the ways that they do things and learned a great amount.
Now this is close to a trade secret so I can't say too much, but I feel like I learned the most fundamental meaning of what it means to push a button. When you tell someone, 'Push the A button,' there's a wealth of information there. And I feel like all of us who have worked on this project, as a result, have grown a bit.
Personally, I feel like the future is going to be made by the gamers themselves. I think a lot of people might have been surprised that such a violent game was going to be released on a Nintendo platform, but I think that you can say, from a certain perspective, things are getting interesting for Nintendo as well, making these kinds of choices.
(90% of the game has stayed the same, but) that other 10 percent I think really has been flavored by this cooperation with Nintendo. Now, as I'm sure you're aware, Japan is a small country in terms of landmass, but it still has an amazing concentration of lots of different cultures within it, and I think that Nintendo culture is one of those, and I had this opportunity to learn about Nintendo culture through the years working with them."
The following comes from former THQ boss, Danny Bilson...
"We've discussed other narrative tracks for this ... that's very important to Itagaki-san and myself, that people really engage in this world, and it is a wild one. It's not quite like any tone we've seen. If fans like it, we have more ideas that the fans can engage with in Devil's Third, including an epic trilogy that he's planned.