#61 Napisany 04 czerwca 2009 - 21:34
#62 Napisany 04 czerwca 2009 - 22:15
#63 Napisany 04 czerwca 2009 - 22:19
#64 Napisany 04 czerwca 2009 - 22:55
#65 Napisany 05 czerwca 2009 - 12:34
Na razie jednak zapowiedziano nowego Mario, więc dobrze chociaż, że mamy duży, wyraźny artwork.
#66 Napisany 05 czerwca 2009 - 13:17
Nintendo postanowiło pokazać go oficjalnie. Pod poniższym linkiem możecie go sobie jeszcze powiększyć (nie shini, obrazek).
http://gonintendo.co...ry.php?id=84845
EDIT:
http://img.photobuck... ... 672695.jpg - wyjasnienie dlaczego na obrazku nie ma miecza
#67 Napisany 05 czerwca 2009 - 14:29
#68 Napisany 05 czerwca 2009 - 14:34
Szykują się tłuste lata dla Wii. Szkoda tylko, że cena wciąż odstrasza.http://img.photobucket.com/albums/v418/SSmstzo/1244170672695.jpg - wyjasnienie dlaczego na obrazku nie ma miecza
#69 Napisany 05 czerwca 2009 - 15:28
http://img.photobuck... ... 672695.jpg - wyjasnienie dlaczego na obrazku nie ma miecza
Link będzie walczył za pomocą, hm... ee, kogoś?
Nie wiem, nie wiem co myśleć. Ale cieszę się, że Nintendo pracuje nad nowościami w serii, zamiast wydawać Twilight Princess 2, z 10% starych plansz.
#70 Napisany 07 czerwca 2009 - 08:53
... r_embedded
Sądząc po art worku będzie chyba poważniej, jak widać Link więcej wiosenek sobie liczy...I like it.
Ale największym zaskoczeniem jest dla mnie to że nie pierwsza szykuje się Zelda, a Mario... i to Galaxy
#71 Napisany 07 czerwca 2009 - 09:05
#72 Napisany 03 lipca 2009 - 09:44
To znaczy- podobny styl graficzny, right?
No i ta dziwna postać którą podejrzewa się o bycie Master Swordem jest_naprawdę_ważna:
http://www.nintendoe...ng.com/?p=19117
#73 Napisany 03 lipca 2009 - 10:31
Miyamoto sugeruje, że nowa Zelda będzie wyglądała podobnie do Twilight Princess
To znaczy- podobny styl graficzny, right?
No ja mam nadzieję.
#74 Napisany 03 lipca 2009 - 13:40
#75 Napisany 03 lipca 2009 - 13:59
Realistyczny styl graficzny jak w Ocarina of Time, Majora's Mask i Twilight Princess uważam za jedyny właściwy. Ten z Wind Wakera traktuję w kategorii dziwactwa Miyamoto i Aonumy, pewnego odejścia od klasycznego looku, próby odświeżenia wizerunku serii. Próby chyba nieudanej, skoro kolejna duża Zelda taka nie będzie. Design w stylu Wind Wakera niech zostanie w Zeldach wydawanych na NDS.
#76 Napisany 03 lipca 2009 - 20:43
Design w stylu Wind Wakera niech zostanie w Zeldach wydawanych na NDS.
mi akurat Wind Waker bardzo się podobał, ale to chyba dobry kierunek zeby ten rodzaj stylistyki zachować na DS, gdzie maskuje to trochę słabość samej konsoli.
#77 Napisany 18 listopada 2009 - 20:05
http://www.gonintend...y.php?id=104669"It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise. So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version. I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising." - Eiji Aonuma
#78 Napisany 18 listopada 2009 - 20:38
mi tam raczej "structure" nie przeszkadzało w rozumieniu mechaniki i formy, natomiast zdecydowanie napełniłbym to jakąś świeżą treścią, a nie ciągle Link, Zelda, Deku, Gorony, Epona i Hyrule.
#79 Napisany 18 listopada 2009 - 20:43
#80 Napisany 19 listopada 2009 - 09:51
#81 Napisany 19 listopada 2009 - 19:45
#82 Napisany 19 listopada 2009 - 19:57
Aonuma - MotionPlus use in Zelda Wii has become very natural, basic flow of Zelda will be changed
http://www.gonintend...y.php?id=104845"We're taking advantage of MotionPlus. It's become very natural – the movement of your arms is precisely reflected in the gameplay. Thanks to the technological advancements, we hope the gameplay can be more accessible to people." - Eijii Aonuma
Mr. Aonuma also once again discussed the idea of playing around with the typical Zelda formula of dungeon/field/dungeon/field...
"We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year."
Aonuma says that some Zelda Wii speculation is correct
http://www.gonintend...y.php?id=104844"You will have to wait until next year when we can elaborate on this and many other things. But what I can tell you is that yes I have read some of the speculation, and some of it is right! That is all I can say at the moment." - Eiji Aonuma
Myślę , że ta Zelda będzie z perspektywy pierwszej osoby .Dla mnie najważniejszym aspektem gry jest otwarty świat .Jeżeli coś w tej kwestii zmienili to biada im .
#83 Napisany 19 listopada 2009 - 20:26
#84 Napisany 19 listopada 2009 - 21:17
#85 Napisany 19 listopada 2009 - 21:22
tu będzie tak, że tysiace ludzi będzie mówiło, że FPP to zły pomysł, ale oni się uprą.
nie przesądzam sprawy, ale to nie brzmi dobrze.
#86 Napisany 19 listopada 2009 - 22:47
#87 Napisany 20 listopada 2009 - 01:58
Przecież Dead Space jest bardzo dobry.będzie tak jak z tym Dead Space. tysiące ludzi w społeczności mówiło, że celowniczek na szynach to pomysł do dupy, ale oni się uparli i mają.
tu będzie tak, że tysiace ludzi będzie mówiło, że FPP to zły pomysł, ale oni się uprą.
#88 Napisany 20 listopada 2009 - 02:21
#89 Napisany 28 listopada 2009 - 09:48
I co z tego, skoro nikt go nie chcePrzecież Dead Space jest bardzo dobry.
Aonuma talks The Legend of Zelda - franchise favorites, remake possibilities, Zelda Wii progress, and much more
http://www.gonintend...y.php?id=105887
Aonuma says Zelda titles allow him to explore various experiences, but he sometimes gets tired of constantly working on them
http://www.gonintend...y.php?id=105828Well, the fact the company has constantly been giving me the opportunity to work on the next Zelda, and the fact that many people are looking forward for me to provide them with the next Zelda is something really gratifying.
The fact I have to work on Zelda - there is no fixed notion about what Zelda has to be. Most basically, any changes are appropriate because Zelda means unprecedented experiences. In other words, as long as I can work on new Legend of Zelda games there's hardly anything I can't do to challenge myself.
Having said that, whenever I get asked, aren't you tired about making Zelda again and again, I might say, 'sometimes!' But it doesn't mean I'm willing to make something similar to Zelda at all. I really want to surprise people in a meaningful way, so if I'm going to work on anything new then I would like to make something so that people are going to say, 'wow I could not imagine someone like Aonuma would make something like this'. - Eiji Aonuma
Aonuma reconfirms a sword for Link in Zelda Wii, structural changes to the series, and keeps telling us to hold out for E3 2010 for more news
http://www.gonintend...y.php?id=105827Talking first on Wii MotionPlus, I've been working on the Wii version of The Legend of Zelda simultaneously with working on Spirit Tracks and now we have already come to the stage that Link is wielding his sword just as you are shaking your Wii remote. It's so natural I sometimes have to wonder why it was not available in previous games.
I think it's going to be quite surprising, but it's so natural maybe not so surprising for new Zelda fans. But it must be quite a surprise for existing and long-term Zelda fans. Maybe they will say, 'why couldn't Nintendo apply the same system to Twilight Princess? You already had the Wii remote.' Among the fans I think it's going to be quite a big difference.
As to other elements of Wii MotionPlus, I'm afraid I have to refrain from talking anything probably until E3 next year. The only thing I may be able to confirm is, we are trying to change the structure, how the game proceeds, in terms of how you have been playing The Legend of Zelda franchise so far. That's a little thing I can say, but I hope people will be surprised by knowing what I mean right now. - Eiji Aonuma
Miyamoto working very closely on Zelda Wii development, heated arguments on game elements taking place
http://www.gonintend...y.php?id=105825In that sense, the distance between me and Mr Miyamoto - any producer and Mr Miyamoto - has been expanding, and even I have been taking care of multiple titles simultaneously. But actually Mr Miyamoto doesn't like the idea: he would like to be as close as possible to the actual game development.
That's why, in the case of the new Legend of Zelda on Wii, he's trying to take more direct hands-on and specifically at least once every month we are having a very intimate meeting where we confirm the status quo, we discuss what needs to be done and Mr Miyamoto gives instructions as to what we need to do.
And in such a situation, of course there are some heated arguments, because each of us has his own idea as to what a Zelda game should look like, should play like. As time passes and as we are growing in terms of number of people working for the same department, naturally Mr Miyamoto has to keep some distance away from any other producers and developers, but I think we always try to have as close communications as possible in one way or the other. That's how I think everyone including me has been communicating with Mr Miyamoto at Nintendo. - Eiji Aonuma
Aonuma on Zelda Wii: possible flight mechanic, MotionPlus use will lead to great Zelda innovations
http://www.gonintend...y.php?id=105744"I have an eight-year-old son myself at home, and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: 'In the next Zelda, you are going to be able to ride on the train.' He answered: 'OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ... '. (Aonuma says with a grin) I just don't know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything." - Eiji Aonuma
Well that's enough of a comment for me to get excited! It's sort of a playful though, and I can't decide if it should be taken seriously or not. Keep in mind that the actual idea of flight is brought up by Aonuma's son, not Aonuma himself. It's Aonuma's statement after, along with his facial expression that have me wondering if there's merit to the comment.
Aonuma went on to discuss more of his personal thoughts/impressions of MotionPlus use in Zelda Wii.
"With this attachment, your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It's not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda. Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises...but I have to stop talking here."
#90 Napisany 28 listopada 2009 - 10:13
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