A ludzie dalej uważają, zd VRR w nowych tv + Xbox nie działała. Ale nie po co czekać na nowe Oledy z vrr i 120hz
U widzę, ze to działa na każdym tv ze 120hz. Czyli niby 40 klatek, a chodzi jak 60
Basically - when playing on a standard 60Hz display, the PS4 Pro version looks smoother due to the higher average frame-rate but if you can utilise 120Hz support on Xbox One, it appears visually smoother on that platform despite the lower frame-rate. Fascinating stuff.
This is a twist to this story though - and it's tied to the Xbox One's support for 120Hz displays.It just so happens that Sekiro benefits greatly from this feature - more than I ever expected. This is the trump card that elevates the Xbox version above the Pro, if you have a 120Hz-capable display. The reason why is pretty straightforward - on an unlocked game running with v-sync enabled, new frames are delivered either at 16.7ms or 33.33ms intervals. It's a jarring difference, and makes the stuttering effect rather unfortunate.
Ten post był edytowany przez Starh dnia: 21 marca 2019 - 17:12