Broken Sword: The Director's Cut
#31 Napisany 11 lutego 2009 - 14:38
#32 Napisany 26 lutego 2009 - 11:51
#33 Napisany 26 lutego 2009 - 13:54
NY Comic-Con 09: Mime Gameplay (Cam)
http://www.gametrail...ayer/45349.html
super wygląda (porównując do pierwotnej wersji) życzyłbym sobie wersję na psn store bo niestety nie mam wii , ps. ja chcę więcej takich remaków , oczywiście nie za 200 zł
#34 Napisany 19 marca 2009 - 17:19
#35 Napisany 24 marca 2009 - 12:33
#36 Napisany 27 marca 2009 - 07:54
http://www.gametrail...ayer/47241.html
ja jej tylko życzę świetnej sprzedaży
#37 Napisany 01 kwietnia 2009 - 19:32
A little rusty maybe...
Ocena : 7.5Closing Comments
Ultimately, there’s a sense that Broken Sword: The Director’s Cut can’t quite reconcile its attempts to incorporate updated gaming sensibilities with its need to maintain the sort of respectful reverence demanded by fans. The result is a game that flounders unevenly between both extremes and never quite gels as an overall experience. However, for all its inconsistencies, Broken Sword is still an undoubted masterclass in videogame storytelling. As its conspiratorial mysteries start spiralling together, it's tough to resist the game's sense of high adventure and gaudy charms. Submit to its refreshingly un-condescending whims and it’s easy to get swept away by an experience that still retains its power to surprise and entertain today. It’s smart, cerebral and delightfully infectious – not bad for a 13-year-old game, eh?
http://wii.ign.com/a...3/963508p1.html