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Like I Care [LIC] - DESTINY 2 - kulturalne rozmowy dżentelmenów

Destiny Blame Daddy Nakurwiam salto Japsko w kapsko

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#13711 burnstein Napisany 03 października 2017 - 10:02

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Jest mi trochę smutno, nie udało mi się wczoraj wyfarmić cycków z FWC dla huntera.


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#13712 Schrodinger Napisany 03 października 2017 - 10:06

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My wczoraj (fingus, ney) zrobiliśmy strajk na tego szotgana, poszło całkiem ok, za pierwszym razem dobiliśmy do bossa ale brakło minuty, za drugim razem już poszło. Pograłem NF z fingusem i tordrekiem, bez koncentracji, lecąc na chama bez zastanowienia i specjalnej taktyki załatwiliśmy bossa z 3:60 na liczniku, najprostszy nf przez te granaty ;)

A no i czapka dla huntere z fwc mi wypadła wiec jest ok
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#13713 Schrodinger Napisany 04 października 2017 - 11:00

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Wczoraj zrobiliśmy pieski (pierwszy etap) z Tordrekiem więc chyba nawet Dediego możemy przeciągnąć, wczoraj tez na chwilę Rudolf wbił na party ale szybko wyszedł, jak masz guardiana na 270 czy coś to Ciebie też możemy wziąć już na rajd bo raczej to ogarniamy i nawet fingus ze swoimi chorymi pomysłami nie jest w stanie nam przeszkodzić :cf:

edit. a no i mogę latać na psach z tym laserkiem, izi szit zadanie, ja nie wiem jak tam lormika często zauważali, raz może spadłem za pierwszym czy drugim razem

Ten post był edytowany przez Schrodinger dnia: 04 października 2017 - 11:02

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#13714 Rudolf Napisany 04 października 2017 - 11:14

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O, wczoraj wlazłem przez przypadek, bo party z Kazuo pomyliłem, ale jak w tym tygodniu byście grali to chętnie :olo:
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#13715 burnstein Napisany 04 października 2017 - 11:18

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No, gdyby nie fingus pieski poszłyby w jakieś 10 minut.


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#13716 Yoori Napisany 04 października 2017 - 11:20

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Ja chce być na pierwszym raidzie Dadiego, przynajmniej na party :cf:
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#13717 Schrodinger Napisany 04 października 2017 - 11:26

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Dedi, Radas, fingus jak wczoraj, lormik, rudolf i neyek - taki team widzę na te próby :cf:
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#13718 Ney Napisany 06 października 2017 - 05:47

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https://www.bungie.n...tail/News/46381

 

W przyszłym tygodniu raid na hardzie (wymagane 300 lajta, maksymalnego póki co nie zwiększają) i Iron Banner (w linku screeny armora). 


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#13719 burnstein Napisany 06 października 2017 - 06:52

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W sumie całkiem fajne te stroje, tylko szejder trzeba będzie wje*ać czerwony, te z NM będą w sam raz :tak:


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#13720 Ney Napisany 06 października 2017 - 07:02

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Chyba będzie tylko armor do zdobycia, nic o broni nie napisali...

 

What’s in it for you?
  • Earn Iron Banner Tokens in every match (earn more if you win)
  • Daily and Season* Milestones that track your progress to glory
  • Claim brand new armor wrought in the forges of the Iron Lords

 


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#13721 burnstein Napisany 06 października 2017 - 07:25

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Hej, Szrot!

https://kotaku.com/d...d-ex-1819183195


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#13722 Ney Napisany 06 października 2017 - 07:28

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Dziwny cheese...i skąd ammo brać? :)


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#13723 Schrodinger Napisany 06 października 2017 - 07:29

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A bez przeciwników nie ma ammo
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#13724 burnstein Napisany 06 października 2017 - 07:58

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Po co ci ammo jak pieciu wejdzie do magicznej krainy i nastuka stówę na czaszkach?


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#13725 fingus Napisany 06 października 2017 - 08:02

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"Ojejku jejku jejku, nic już nie zmieniajmy, skoro umiemy tak jak umiemy" :hihi:
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#13726 Schrodinger Napisany 06 października 2017 - 08:04

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Można spróbować ale i tak wydaje mi się ze mamy to ogarnięte już

Fingus japsko bo dam mute!

Ten post był edytowany przez Schrodinger dnia: 06 października 2017 - 08:04

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#13727 Yoori Napisany 07 października 2017 - 10:21

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No mamy ogarnięte, boss szybko poszedł :sir:
Myślę że w 2h cały raid spokojnie zrobimy, Dedi jesteśmy gotowi, ustalaj termin i jedziemy!
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#13728 Daddy Napisany 07 października 2017 - 10:29

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Za 2 tygodnie pewnie, jak za tydzień nie spadnę z jakiejś górki, na którą się wybieram ;)
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#13729 Ney Napisany 09 października 2017 - 15:54

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Baaaardzo długi tekst, ale IMO pięknie diagnozuje wszystkie aktualne problemy z D2. Tekst kolesia co solował raidy, wszelkie dziwne czelendże itp.

Ciekawe jak za rok/dwa gierka będzie wyglądała...

 

"This is going to be a text wall, so get comfortable and grab a drink if you're prepared to blow 30 minutes obsessing over Destiny. These are my thoughts, nothing more.

1. Power level.

Power level is not a good thing at all. Light level was sloppy in Destiny 1, and they preserved problems from Destiny 1 while introducing new ones.

Destiny 1 light levels made it possible to under-level but not to over-level, which makes it feel like your character never gets more powerful. You get "less weak," but never "stronger." This is also true in Destiny 2. Power level isn't used as a requirement for equipping new weaponry, so gear strength and power level also aren't related. You also don't gain more health or deal more damage. Power level does nothing.

And on top of this, you now can level to 305 through patrolling and just doing public events. Being max level in Destiny 1 during most of its expansions meant you had completed a good amount of the endgame content - but now, "endgame" content is trivialized by design - it's not an important part of the road to the strongest character. High level content is far less "worthwhile" as a result.

On top of that issue, you don't need 305 for anything. As of next Tuesday, level 300 will be useful for the prestige raid and the prestige nightfall. We already know that the Prestigious Nightfall does not give you unique loot (the aura does not count, sorry), and the prestigious raid is looking to follow a relatively similar suit.

So to summarize, you can get 305 from anything, you don't need it for anything, and it doesn't do anything. It's too easy to level, yet simultaneously not worth it to even try anyway. It's clumsily tacked on to the game.

And that is a problem.

The one thing that power level manages to do is spin a narrative that there's more to do after level 20. The mere existence of power level suggests that an endgame exists in which getting your power to the maximum level is valuable. Why would power level exist if you didn't need it for something? Why is it the most prominently displayed number on your emblem?

But by the end of the story you're level 210ish, and there are a grand total of 4 activities that require a higher level: Trials, raids, nightfalls, and the quest exotics - the loot from these activities is not enough of a strength-game-changer to feel like a meaningful payoff for leveling. Feel free to tell me otherwise with a good example.

So in short, power level gives the impression that there will be an endgame, but the current setup of the game does not deliver on that impression.

I believe this is the critical reason that so many players on reddit are disappointed with the current state of affairs. Power level, the single most RPGish element in Destiny 2, is shallow to the point of total hollowness. Power level encourages you to keep leveling like you're building to a greater goal, but there isn't a payoff.

Solutions?

Option 1: Depth.

Games like Skyrim and Dark Souls succeed massively as RPGs even though they are very different. Both allow you access to new abilities and weapons as you level up. Your character gains more health, can use heavier and harder hitting weapons, your fireball spell graduates to a full-on meteor, you can wear stronger armor (cough), new quest activities become available, and there might even be completion awards. The effect combines to make you feel strong and more accomplished because you are stronger and more accomplished.

Destiny 2 uses levels are minimum requirements for activities instead and I don't think that's wrong, but it does need more depth than that. Why don't we get more health as we level up? Why don't we get more damage with higher attack guns? Why can't we overlevel for any activities? Why don't great guns require high power levels, and why aren't there great guns anyway - or at least, why isn't endgame gear clearly better than "I've almost finished the campaign" gear? Why don't we unlock better abilities past level 12?

Aside from addressing all of these questions with satisfying answers, the fundamental question that needs to be asked at Bungie's studio is "why does power level exist?" As far as I can tell the only thing it "adds" to the game right now is gameplay hour padding.

Option 2: Shallowness.

Many seem to think Bungie wants to cater to the casuals, and maybe they are right, so here's suggestion #2: embrace shallowness. Cut power level out of the equation entirely! If we hit level 20 and gained access to every endgame activity, power level would no longer be a needless distraction that gives nagging suggestions of the endgame, which is severely underdeveloped. We wouldn't expect more.

This is not a satirical suggestion. Simplifying mechanics that don't add to a feeling of completeness or otherwise polish the experience of playing is a reasonable way to address them.

2. Balance.

Balance, on its own, is not a valuable thing. Pong is a flawlessly balanced game, how many people consider pong a masterpiece of gaming? If, in order to achieve balance, you have to sacrifice creativity and diversity and uniqueness, then balance is not worth achieving, and all it will do is suck the soul out of your game.

As a second example, how do you really balance snipers? They can be fired at an enemy from so far away that the enemy can't fire back. They are, by design, a weapon with the specific goal of imbalance in mind. Do you really use a sniper with the hope that you're going to have a "fair fight" with someone? No, you're trying to knock their face off before they can fire back. Just about everyone loves sniping and just about everyone hates getting sniped. Point being: imbalance can be fun - you just have to ensure counter-play exists.

Let's go over a few key areas balance is not so great.

Crucible.

All abilities and guns had to be proportionally toned down so that each of the archetypes and subclasses couldn't have too much advantage over the others. This results in, IN MY OPINION, stale gameplay that by and far does not create opportunities for exciting moments.

There's no killstreaks like call of duty, there's no rankings like overwatch, there's no custom games like halo, what is the point? Why tune things so much to balance crucible and not justify it somehow?

If you really want balance in the crucible, why doesn't Shaxx just give us a choice of permissible weapon loadouts in competitive?

The big question on this one: would you rather have people complain something is unfair or that it is boring?

I don't want to further address this, so I'll just end on my take, which is that imbalance in favor of chaos (6v6, faster movement, stronger guns) is more in tune with the whole immortal-space-magic theme that makes Destiny unique. Alternatively, balance with the goal of really making people compete with rankings would be ok too. But neither? Why?

Either the gameplay or the loot needs to be rewarding, and neither is all that special.

Loot.

Good god, I want to cry for the loot. The loot pool was made shallow to the extent of maybe 100 legendary guns when Destiny 1 could have literally 182,000 variants of the same gun. This would probably be excusable if it felt like each gun was a work of art, but it feels like a handful of drops from Destiny 1 were taken at random and chosen to be the "fixed" Destiny 2 roll.

As an example, why on Earth did The Old Fasioned get Kill Clip... when Drop Mag is one of the perk choices? In order to activate Kill Clip nicely I have to reload, which then drops ammo if my timing doesn't happen to be good? It's the opposite of synergy. Why are the two perk choices on Call to Serve "Extended Mag" and "Appended Mag"? Redundant perks? Seriously? Why is Nameless Midnight seen as top tier by sole virtue of having explosive rounds, and more importantly, why is loot so wimpy that seeing Nameless Midnight that way isn't wrong??

Basically, we got a lot of mediocre rolls as our fixed versions of guns with no chance at anything better. The loot in Destiny 2 feels watered down so much that I'm starting to think it might just be water.

This is also a massive hit to replay value - yesterday I did my milestones for the week, dismantled the repeat gear I got from that, turned in the tokens I got from doing them, dismantled the repeat gear I got from that, then turned in the gunsmith parts I got from all that and dismantled the repeats I got from that. At the end of the day, I had managed to start back at square 1 - my factions didn't rank up (since that's not a thing anymore), and my gear wasn't better (since after about 200 hours I've gotten everything at least once).

Amassing loot and dismantling it felt like I was just making a mess in my inventory for the satisfaction of cleaning it up. I have not once in my years of experience with Destiny had such a strong feeling that I had wasted my time.

By comparison, while Destiny 1's loot wasn't all amazing, I would say the average D1 roll was comparable to most of the D2 fixed rolls, so we have only a perceived loss of strength (the new kinetic/energy/power weapon system doesn't help).

The worst part of it though is that there is absolutely 0 hope for better gear. There's no reason to check your second Nameless Midnight for outlaw, no chance of your Blue Shift having cluster bombs, not the remotest possibility that your Dire Promise will get the range perk it so desperately needs. Hope is gone from the loot-earning process, and when hope walks out the door, excitement follows out right behind it.

Giving up those good feelings for the sake of balance in a game where loot is such an important motivator is a choice I can not understand... it's not like crucible is ranked, so what does balance even achieve anyway? Genuine question.

Exotics.

Exotics are underwhelming and could use almost across-the-board buffs. When you consider exotics from the perspective of balance, guns like The Last Word and Icebreaker stand out as unbalanced. Meanwhile, MIDA is a pretty balanced gun, but it's not very exciting. This explains why we still have MIDA, but do not have The Last Word or Icebreaker.

So to illustrate the point I'm making, consider The Last Word: a handcannon you pulled out with a quick twirl around your trigger finger and fired at unmatched speed by fanning the hammer with near perfect hip fire accuracy. How do you think it would go if someone suggested bringing a gun like The Last Word into Destiny 2? What do you think they would do to make it "balanced"? Do you think it would compete with Last Hope, or Uriel's Gift?

And what about Icebreaker? A sniper with infinite, regenerating ammo that caused combustion upon enemy kills. Good luck finding a way to "balance" that.

Point being: balance inherently requires shooting down certain strong weapon ideas. I do not think that is worth it at all.

Solutions?

Option A: Stop making balance the central focus of the game. Nobody is going to look back in 8 years and say "Destiny 2 was so balanced, it was amazing," but people very well might think back on the rocket launcher that exploded into a wolf-pack of tiny homing rockets and obliterated nearly everything in the game.

Reintroduce randomized rolls but control for it better. Create a list of perks and their values from weak, ok, strong, and incredible. Give them appropriate rarities (25%,50%,20%,5% as an example) and then find an appropriate pace to reduce luck levels as playtime increases so you have some level of diminishing returns. Reward players in a way that respects their dedication, but doesn't put them on a totally different level.

Reintroduce reforging alongside random perks such that you combine two weapons into one, choosing which perks from both you want and scrapping the rest, so god rolls are possible to work towards. Critically here, godrolls would become unique to the individual and feel like a progressive endeavor rather than a slot machine. Someone could log on and work on making their perfect Mannanan SR4. This system would make repeat drops of many kinds valuable, and players would finally have some customization that isn't purely cosmetic.

Make the mod system more robust. Attribute / Perk / Power mods. Weapons drop with 3 blank mod slots so it could be perk/perk/perk or power/power/attribute etc., and then make certain perks and attributes drop from certain activities. Attribute = stat modifiers (range/stability/reload or elemental type), perks = perks as they exist, power = adding power level from 1-8 or so.

This would make it possible to get guns at a 24 inflated power level with 3 good power level mods, but with no perk or attribute improvements. You could also have a gun with greatly increased magazine size, but no perks or increased power level. Yes, this could create imbalance problems, but it would make mods and guns more fun.

Guns could be godrolls for 3 perk mod slots, or 3 power mod slots, or 3 attribute mod slots. Pretty much every setup would be desirable, because mods would be good.

Basically, option A = creatively address problems instead of forcing balance by eliminating problematic systems. If you're going to create a problem, blandness (balance) is a much worse one than unfairness (imbalance).

Option B: Make balance meaningful. Create ranked crucible playlists and scoring systems for pve. Do more interactive world events like faction rally (but encouraging more interactivity, such as doubling rewards when teamed with people of the same faction) so the equality of the playerbase's strength works to create a feeling of importance within the context of a larger goal.

Honestly, this option entails no more raids - raids with "balanced" loot that are only accessible to players who spend more time than you're "supposed to" on the game are simply not worth making. The time spent in development of the world and its mechanics would be better spent on anything that the 80% of players would touch.

I wish this was sarcastic or something, but imagine if at the end of the main story there was an optional mission that just required 3 people, and it was the raid with hugely watered down mechanics and enemy numbers so everyone who buys D2 could experience it. It would be, for the 80%, awesome.

Guided games could also achieve this if they'd really put the carrot on the stick for clans to guide, but presently the fear of making good loot makes this seem like the last thing they'd do... which is a shame, because it's the only thing I feel certain would work.

Kinda related stuff I'm saying because we're approaching the end and that's what you do

I have no doubt I could do a post of similar length to this about mods and subclasses.

Going to also throw it out there that Nightfall Strike design is actually top notch outside of the rewards one more time. I did a long post that got buried about that a while back, but they are genuinely great content that is, for all I can tell, underappreciated due to the lacking rewards. The various modifiers are interesting and create lots of cool gameplay variety, which builds on the already-strong strike design. They're great.

Also, Destiny 2's world design is amazing. The graphics are great, the lighting is beautiful, and the worlds are creative and interesting and atmospheric. It's a shame there are no collectibles to encourage you to explore the full depth of it and that lost sectors are basically a non factor in the gameplay, because the team that made all of that stuff alsoknocked it out of the park. It's fantastic and very easy to take for granted when the core gameplay usually don't force you to focus on it or engage with it very much. Still, it's amazing.

This is a long post of criticism, so I thought I should at least sprinkle in a couple of things that I actually think they did perfectly. Both world design and nightfalls are dramatic, unambiguous improvements to destiny 1's versions with no concessions made."


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#13730 filip Napisany 09 października 2017 - 20:37

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Ciekawy tekst :tak:
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#13731 Ney Napisany 17 października 2017 - 10:16

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SprzedaJą TRAVOLTĘ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111111111111


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#13732 Schrodinger Napisany 17 października 2017 - 10:17

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czas odpalić giereczkę!
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#13733 burnstein Napisany 17 października 2017 - 10:19

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Czuję lekkie rozczarowanie, mieli sprzedawać tuż po tym jak mi wydropi :(


Ten post był edytowany przez burnstein dnia: 17 października 2017 - 10:25

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#13734 Ney Napisany 17 października 2017 - 10:24

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Kiedy ten hard robim?


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#13735 Schrodinger Napisany 17 października 2017 - 10:27

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mi pasuje nawet dzisiaj
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#13736 Ney Napisany 17 października 2017 - 10:30

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Odpalają dopiero jutro, a jutro wiadomo...planszówki. Czwartek? Czy od piątku?


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#13737 Schrodinger Napisany 17 października 2017 - 10:35

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mi wszystko jedno, sie dostosuje
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#13738 Ney Napisany 21 października 2017 - 06:54

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Za wszystko w D2 między dodatkami odpowiada teraz Live Team, pokazali plany na przyszłość i kilka dupereli:

Torch has been passed from team who made Destiny 2 to the team that is maintaining it aka the Live Team.
Live Team's goals:
New reasons to keep playing
New pursuites, rituals, and challenges.
And more..
Examples: Iron Banner, Faction Rally's, etc.
Expansion 1 - Winter 2017 aka Osiris DLC
Seasons:
Max level so that old/smaller clans have a chance vs only larger more active clans to dominate. Keeps everything on a more fair level.
Seasons have themes associated with them. They take feedback from the community for adding and adjusting things such as new emotes, rewards, etc.
Goals:
More predictable time tables (what to expect and when)
Destiny 2 year 1: 4 seasons
Make big changes to the game
Sandbox tuning, new features, more content
Big patches to change the meta, etc.
Meant so you don't feel like you have to play Destiny ALL the time.
Season 2: The Dawning will make a return shortly after the launch.
Ice Hockey will be enabled
Other Easter Eggs
You can have snowball fights
Event affects will be throughout the world, not just the social space.
WZKftMz.png
Armor, Weapons, Shaders, and possibly emotes will come
Iron Banner - What Bungie Learned:
1,500 YEARS worth of time played between all guardians.
Learned how we interacted with the loot system. Will be changes to loot such as letting us direct purchase guns via tokens and legendary shards.
The token economy is not always the best way for everything.
Unlock ornaments via gameplay vs tokens for some events in the future.
Heard community feedback of wanting rewards more meaningful.
One more Iron Banner in Season 1.
For Season 2, there will be an ornaments slot requiring an objective to unlock to show that you completed a limited event objective.
Some new gear
Perks and stats will be updated.
There will be a complimentary energy and kinetic weapon so you can have one of each.
Trials of The Nine
There will be ornaments as well, not shown yet but "They look really cool"
Updated weapons, both visual look and perks
Faction Rally
Data was tallied cross-platform.
One more in Season 1
For Season 2 there will be changes to promote playing with a fireteam more vs just solo.
Season 2
Faction Rally Armor can be earned by just playing and repping your faction.
Clarion Call:
When: Before end of Season 1
Double XP while playing activities with your Fireteam
Pilot: Clan collaboration required
Bright Engrams
All the emotes, and other rewards from it will be updated and changed
New Mic Drop emote
Fun Fact: Bungie has a recording studio that they record the emotes.
New transmat effects
Exotic Ships
Season 1
Season 2 - The Dawning
fXT0MAC.png
Exotic Sparrows
Ghosts
Example Rotating rotates solar system behind it
Example 4 - Dawning Exclusive
Shaders
Shaders stay season over season (Unless Bungie adjusts down the line, no plays at the moment)
They heard our feedback over deleting shaders in mass - On the to do list.
Armor
Changes in bright engrams when season changes
New armor with new seasons
Crucible Maps
When certain rituals complete special maps goes live to entire circulation - Example
Such as the Trials of Nine map, Raid themed map, Shores of time themed from Destiny 1, etc.
Sandbox Tuning
What is the sandbox? The playable space.
Diagnosing the Meta - Data view
They have data on basically everything you do such as most played subclass, weapon, what bullets fired from what weapon, usage of basically everything in game.
Clans
Clan rank resets at Season 2
New perks to earn, targeted at what the game goals are (based on the Season themes)
Clan rewards
You can change the staff/bar in the middle based on clan rewards from seasons.
Clan engram updates
Make sure loot pool updates
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#13739 burnstein Napisany 21 października 2017 - 09:56

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Nie widzę nic o naprawieniu valuta, przecież tego nie da się używać.


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#13740 Yoori Napisany 21 października 2017 - 10:08

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Bo ważniejsza jest walka na śnieżki!
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