Quotes in this article come from Shigeru Miyamoto...
- GamePad screen used for a first-person cockpit view
- third-person behind-the-Arwing-fighter view on the TV
- views can be swapped
- look in any direction to shoot
"Before, in the N64 [game's] levels, when we had these valley modes, it was difficult to play those levels because the aiming was synced to the movement of the ship. So, as you were trying to aim, the movement of the ship was flying around within the valley. But now what we're able to do with the Wii U GamePad is, because the ship can move independently of your aiming, it makes it much more interesting and much more fun to play these valley modes where you're flying the ship but simultaneously aiming at a lot of different things in the level."
- one mode includes simple arena combat
- fight alongside allies Slippy and Falco
- push the joystick in to transform into a tank
- another mode puts you up against Star Wolf
- third mode has you flying around a cityscape with a giant monster
- this mode features a helicopter with rotors
- press the right stick in to drop a robot that can shoot or drive
- the robot is tethered to Fox's ship
- when the robot drops, the GamePad view switches from the aircraft's cockpit to the robot's perspective
- collectible tokens are on the roofs of the buildings
"We're in an era when people have a limited amount of time… to play these long story-based games, so there will be a story for the game, but you'll be able to choose the missions you want to play."
- arena-like missions and "valley" missions
- game is set to be released within a year
- seeking dev partners to work on the project with
"The way I design games is I start by experimenting with different aspects and play styles. Once we have that laid out and understood we go in and build the graphics [around it]. We've been working on a number of different games that use the GamePad as the focus of the gameplay. Among the games we were working on, this was one of them. But originally we weren't targeting E3 as the announcement time for the Star Fox game. But in developing it, we really came to like it and I also wanted to motivate ourselves to complete the game as quickly as possible. So we brought it here to E3 to announce it to give us that motivation."
Ten post był edytowany przez fingus dnia: 10 czerwiec 2014 - 20:00